For our latest map Abyss I was able to work on the vista after some of our team was unfortunately let go and gave it a new direction and polish. I have made a lot of custom shaped basalt pieces and came up with workflows to be fast at iterating while staying in our performance budget. I also entered pre production working on the attacker spawn while we were figuring out materials, textures and architecture. Big ass thanks to Matt Burdette who was our map captain and set me up for success on the vista <3 Also another banger map design by Joey Simas!
As usual this is a giant team effort and the whole team absolutely killed it this time!
https://www.artstation.com/bdyammer
https://www.artstation.com/murms
https://www.artstation.com/delyanfarashev
https://www.artstation.com/lurcis
https://www.artstation.com/introoutro
https://www.artstation.com/michaelshinde
https://www.artstation.com/wwsketch
https://www.artstation.com/droodesigns
https://www.artstation.com/mehulsahai
https://www.artstation.com/bruno
https://www.artstation.com/valeriayang
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/leem3d
https://www.artstation.com/gsokol
https://www.artstation.com/yam_fries
Moe Radke for the sick ass graphics and Cypher
Albert Robles
Alex Rial
Joey Simas
The best QA team