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Valorant - Corrode (B-Site)

Welcome to Northern France. Corrode is a Valorant Map on Omega Earth stranded on an island among massive salt flats.
So happy to be able to share some of my contributions to Valorants latest map. The team has really raised the bar this time and we really pushed the style. Also first time working and owning a bomb site.
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I took on the bombsite at the end of blockout from Eric Durante and worked on it through production and Polish. Textures were provided by Selena Tobin, Roof kit by Michelle Lee, Lighting by Eric Durante. As with everything this is massive team work and everybody had their hands on this to bring it to the finish line.
It also takes a village to build a village.
So here are the village people:
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Boss man:
https://www.artstation.com/danielmcgowan

Concept

https://www.artstation.com/avacrutchley
https://www.artstation.com/droodesigns
https://www.artstation.com/bdyammer
https://www.artstation.com/michaelshinde

Lighting

https://www.artstation.com/yam_fries

3D

https://www.artstation.com/thiagoklafke
https://www.artstation.com/leem3d
https://www.artstation.com/the_mute
https://www.artstation.com/teckjinoh4
https://www.artstation.com/lurcis
https://www.artstation.com/delyanfarashev
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/murms
https://www.artstation.com/espen
https://www.artstation.com/maximel

VFX

https://www.artstation.com/bruno

Textures

https://www.artstation.com/stobin

And all the QA, producers and Outsource partners xx

Also created all the crystal meshes for the map. Shader made by Tech art.

Also created all the crystal meshes for the map. Shader made by Tech art.