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Valorant - Abyss

For our latest map Abyss I was able to work on the vista after some of our team was unfortunately let go and gave it a new direction and polish. I have made a lot of custom shaped basalt pieces and came up with workflows to be fast at iterating while staying in our performance budget. I also entered pre production working on the attacker spawn while we were figuring out materials, textures and architecture. Big ass thanks to Matt Burdette who was our map captain and set me up for success on the vista <3 Also another banger map design by Joey Simas!

As usual this is a giant team effort and the whole team absolutely killed it this time!
https://www.artstation.com/bdyammer
https://www.artstation.com/murms
https://www.artstation.com/delyanfarashev
https://www.artstation.com/lurcis
https://www.artstation.com/introoutro
https://www.artstation.com/michaelshinde
https://www.artstation.com/wwsketch
https://www.artstation.com/droodesigns
https://www.artstation.com/mehulsahai
https://www.artstation.com/bruno
https://www.artstation.com/valeriayang
https://www.artstation.com/sirdigitalbacon
https://www.artstation.com/leem3d
https://www.artstation.com/gsokol
https://www.artstation.com/yam_fries
Moe Radke for the sick ass graphics and Cypher
Albert Robles
Alex Rial
Joey Simas
The best QA team

The whole vista is 360 degrees around the level and has to look good from all angles. I was responsible for all the vista geometry.

The whole vista is 360 degrees around the level and has to look good from all angles. I was responsible for all the vista geometry.

One of the main Vista Elements, the big HQ

One of the main Vista Elements, the big HQ

I created all the basalt in the vista.

I created all the basalt in the vista.

Vfx did a fantastic job with the Waterfalls and I built the vista structures around them.

Vfx did a fantastic job with the Waterfalls and I built the vista structures around them.

Wider shot of all the vista cliffs I hand placed.

Wider shot of all the vista cliffs I hand placed.

Our incredible VFX team built an upside down spiral waterfall and I dressed it up with some Rock elements.

Our incredible VFX team built an upside down spiral waterfall and I dressed it up with some Rock elements.

Cave view of the vista, trying to frame the elements with cool shapes.

Cave view of the vista, trying to frame the elements with cool shapes.

I also updated the secret vault on the map, thanks to Kevin Brunt for the initial building work.

I also updated the secret vault on the map, thanks to Kevin Brunt for the initial building work.

View of the vault update and basalt I worked on.

View of the vault update and basalt I worked on.

Vista and Vault view from Bombsite.

Vista and Vault view from Bombsite.

HQ seen from the defender Spawn, tried to get a good composition here, credit to Delyan Farashev for the spawn

HQ seen from the defender Spawn, tried to get a good composition here, credit to Delyan Farashev for the spawn

Trimmed the floor on the defender spawn and made a cool hourglass stair. Mehul Sahai helped tremendously with the concpet of the layout!

Trimmed the floor on the defender spawn and made a cool hourglass stair. Mehul Sahai helped tremendously with the concpet of the layout!

Initially I worked on attacker spawn and brought the area through production.

Initially I worked on attacker spawn and brought the area through production.

Spent a lot of time making sure the whole map stands on its feet with basalt.

Spent a lot of time making sure the whole map stands on its feet with basalt.

Fun little monument that was a pain to trim :)

Fun little monument that was a pain to trim :)