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Valorant - Skirmish

I had the chance to create a few maps for a new game mode in Valorant that we call "Skirmish"
It's a fast pace arena mode where players can face off in a fast paced round structure from 1v1 to 5v5 or any other flexible team sizes in between. If you ever had a score to settle, this is the place! Time to duel!

We were asked to make a few skirmish maps and I pitched the idea to place these into an enclosed warehouse that is based on the range with updated visuals from our recent maps. This way we could swap out the level design and create a lot of maps very fast since we only had 2-3 weeks to create the art.
Andrew Phan did the initial concept and we collaborated on the idea, HUGE thanks to Michelle Lee who joined to support on the 3D side and finished off the roof and performance on this one!

Joey Simas designed all the gameplay layouts and inital arena space.

This is the result.

Concept:

https://www.artstation.com/droodesigns

3D:

https://www.artstation.com/leem3d

Lighting:

https://www.artstation.com/yam_fries

Art director:

https://www.artstation.com/danielmcgowan

Designer:

Joey Simas
Huge shoutout to the modes team who makes this actually work and our QA!

Loading Screen 
West studio did some touch ups on top of what we made

Loading Screen
West studio did some touch ups on top of what we made

In Game

In Game

One of the 3 Skirmish Variants

One of the 3 Skirmish Variants

We built the symmetrical arena with some art changes for each side. The floor is trimmed to help the player orientation.

We built the symmetrical arena with some art changes for each side. The floor is trimmed to help the player orientation.

Skirmish Arena without boxes.

Skirmish Arena without boxes.

We wanted both halves to be slightly different. Red vs Blue kinda vibe but subtle.

We wanted both halves to be slightly different. Red vs Blue kinda vibe but subtle.

Side 1 Spawn

Side 1 Spawn

Side 2 Spawn

Side 2 Spawn

Michelle Lee did the roof (and more)! Wow

Michelle Lee did the roof (and more)! Wow

Players probably won't see this but I felt like it needed an exterior.

Players probably won't see this but I felt like it needed an exterior.