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Fortnite Chapter 3 - Season 1 - Covert Cavern

For the midway point of the first season for our newest chapter I was responsible for creating the environment art for the Imagined Order base inside the big mountain, also known as Covert Cavern. This was probably my favorite POI to make and it was great to see players theorizing that there actually was a base hidden in the mountain. It was great to develop the Imagined Order storyline more with this location and I hope the players will have a lot in fun in here!

As usual creating any of these POIs is a huge undertaking with many people working to realize these. Stuart Fitzsimmons did the initial design of the cave, the initial cave mesh and the main building. Nicolas Dunbeck did the level design for this POI. Stephanie Ducasse and Nicole Gorny helped out with setdressing and asset and texture creation. I used a lot of the trims for the imagined order that were created by Martin Holmberg who also gave feedback early on on the direction of this POI. Anton Migulko was responsible for the rock shaders and helping me with all my technical challenges for this POI.

Designer: Nicolas Dunbeck
Environment Art Direction: Rick Kohler
Art Lead: Andy Carroll, Nate Bowden

Stuart Fitzsimmons did the initial level design of the building and the cave. We then kept adding and modifying the caves and gameplay areas.

Stuart Fitzsimmons did the initial level design of the building and the cave. We then kept adding and modifying the caves and gameplay areas.

More natural areas of the cave. Nicole Gorny sculpted the new Stalagtite models.

More natural areas of the cave. Nicole Gorny sculpted the new Stalagtite models.

Cargo area.

Cargo area.

This space had the perfect size for a little arena.

This space had the perfect size for a little arena.

Thanks to Stephanie Ducasse for helping to prop this area.

Thanks to Stephanie Ducasse for helping to prop this area.

One of the big entrances of the cave I modeled for players to drop in from the sky.

One of the big entrances of the cave I modeled for players to drop in from the sky.

Several entrances lead into the mountain base. By water, by foot or from above.

Several entrances lead into the mountain base. By water, by foot or from above.

One of the tunnels leading into the cave.

One of the tunnels leading into the cave.

One of the little outposts that also functions as an entrance.

One of the little outposts that also functions as an entrance.

One of the mountain openings I modeled.

One of the mountain openings I modeled.

Big mountain opening from below.

Big mountain opening from below.

The very generous loot room.

The very generous loot room.

Some of the interior shots.

Some of the interior shots.

Entrance to the arena like area.

Entrance to the arena like area.

Modular tunnel system

Modular tunnel system

Modular Tunnel pieces

Modular Tunnel pieces

Big architectural pillars that hold up the cave. (Based on Martin Holmberg's big wall designs a few seasons ago)

Big architectural pillars that hold up the cave. (Based on Martin Holmberg's big wall designs a few seasons ago)